I avoided this project for a long time despite several appeals to tackle the character– I never played too much Metroid and I always figured Samus to be too symmetrical/angular for my style, which finds best results when I can play with the shapes and proportions. But when I got the call to make her, I hunkered down and was surprised to find out how the angles and symmetricacies were really fun to do! Almost like I could take my brain of the hook ’cause there isn’t a lot of wiggle room in the design. Anyway, here she is.
Samus is © Nintendo.